Below is a table that cross-combines different negative effects to produce various choices.
Effect
|
Damage
|
Penalty to rolls
|
Drop an item
|
Slowed
|
Miss a turn
|
Acid on you:
Lose 1hp per round until you take a turn to brush it off.
|
Shaken: -2 to
all rolls until you take a round to clear your head.
|
Pack torn: Drop
a random item each round until you take a turn to tie it back up.
|
Weighed down: Weird
heavy jelly stuck to you. Slowed by 30’ until you take a turn to wipe it off.
|
Damage
|
|
Sucking wound: Take
action carefully (-2 to rolls) or forcefully (lose 1d4 hp). Effect continues
until you take 10 minutes to bandage yourself.
|
Heat Metal: All
metal items you carry grow red-hot. Drop them or take 1d4 damage per round.
|
Iron Brambles: You
got iron brambles stuck all over you. Move slowly (30’ max) or take 1d6
damage. Take 10 minutes to carefully unwrap yourself.
|
Penalty to rolls
|
|
|
Wood Growth: All
wooden items you carry begin growing green shots. Drop them or take -2 cumulative
penalty to all rolls.
|
Inner Ear Disruption:
Sonic attack has wrecked your sense of balance. You can move or you can
take an action, but not both in the same round. Ends after 10 minutes of
rest.
|
Drop an item
|
|
|
|
Heavy Metal: All
metal items you carry become progressively heavier. Drop them or be slowed by
60’. (LotFP encumbrance: any regular-sized metal item becomes an oversized
item; any oversized metal items add double to encumbrance.)
|
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