Sunday, 14 July 2019

Class: The Dungeon Alchemist

Atelier Ayesha
Here's a new class for D&D-adjacent gaming: an Alchemist of the type that commonly appears in JRPGs and anime. Whereas the historical alchemist can be found in dark laboratories trying to create gold out of lead, the JRPG alchemist spends their time wandering in dungeons, collecting monster parts and herbs, and brewing them into potions on the spot. Despite the prevalence of this trope, I haven't seen such a character written up for D&D (let me know if I'm wrong, though!)

The core concept of the class is that you will be hoarding random items and monster organs, then combining them haphazardly to create potions. When playing with this class you must use strict Encumbrance rules - ideally the simple 'Slots = Strength score' or even simpler 'Slots = 10' from the wonderfully terse Moonhop.
D. M. Cornish

Key to the class's balance is that your potions expire fairly quickly, so you will be forced to carry ingredients and only cook up a potion when you need one. The potion you get is semi-random, but there are ways to gain more control over the outcome.

Because the layout of the potion tables is key to the class's function, I present it here as a PDF and here as Word document so you can modify it if you want. This class has not been playtested so let me know how it goes if you use it.

I got a lot of potion ideas from Goblin Punch's Alchemy PDF and handwaved the durations of all the effects using Necropraxis' Hazard Die system.

Legend of Zelda: Breath of the Wild

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