The core concept of the class is that you will be hoarding random items and monster organs, then combining them haphazardly to create potions. When playing with this class you must use strict Encumbrance rules - ideally the simple 'Slots = Strength score' or even simpler 'Slots = 10' from the wonderfully terse Moonhop.
|D. M. Cornish|
Key to the class's balance is that your potions expire fairly quickly, so you will be forced to carry ingredients and only cook up a potion when you need one. The potion you get is semi-random, but there are ways to gain more control over the outcome.
Because the layout of the potion tables is key to the class's function, I present it here as a PDF and here as Word document so you can modify it if you want. This class has not been playtested so let me know how it goes if you use it.
I got a lot of potion ideas from Goblin Punch's Alchemy PDF and handwaved the durations of all the effects using Necropraxis' Hazard Die system.
|Legend of Zelda: Breath of the Wild|